AI Insights · Timothy · July 2021
Top 5 Voxel Games on iOS in Netherlands for Q2 2021
Discover the performance trends of the top 5 voxel games on iOS in the Netherlands during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 voxel games on iOS in the Netherlands exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Crossy Road
Crossy Road from HIPSTER WHALE saw fluctuating weekly downloads, peaking at approximately 4.3K in the week of April 5 and dipping to around 1.1K by the end of May. Weekly revenue showed a similar pattern with a peak of $45 in the week of May 31. Active users ranged from 9.4K to 13.4K, with a noticeable peak in early April.
Block Craft 3D: Building Games
Block Craft 3D: Building Games from Wildlife Studios experienced a significant spike in revenue in mid-May, reaching $2.1K, before stabilizing around $44 by the end of June. Downloads remained relatively steady, fluctuating between 1.4K and 2.2K. Active users showed a slight decline, starting at 19.9K in late March and ending at 16.7K in late June.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! from MultiCraft Studio maintained consistent weekly downloads, averaging around 1.4K. Active users saw a gradual increase from 6.5K in late March to 7.7K by the end of June, showing a steady engagement trend despite having no recorded revenue.
Tower Craft 3D - Idle Building
Tower Craft 3D - Idle Building from AI Games FZ had a notable peak in downloads in mid-May at about 1.9K, but this number dropped to 246 by the end of June. Revenue also saw a peak of $36 in early May. Active users mirrored this trend, starting at 2.4K in late March and declining to 655 by the end of June.
Pixel Gun 3D: Online Shooter
Pixel Gun 3D: Online Shooter from Cubic Games experienced a peak in revenue at $1.6K in late March, which tapered to $474 by the end of June. Downloads ranged from 463 to 1.2K, showing a gradual decline. Active users remained relatively stable, fluctuating between 7.2K and 9.6K throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.